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  • Unity Awards 2019: Voting is open
    by Community Team on December 6, 2019 at 5:02 pm

    Each year, we celebrate the fantastic games, tools, and experiences you have created using Unity. This year is no different! The Unity Awards are back, and we couldn’t be more excited to share the finalists with you. This is your opportunity to weigh in on your favorite projects across games, virtual reality (VR), film, industry The post Unity Awards 2019: Voting is open appeared first on Unity Technologies Blog.

  • Get to the point: PiXYZ 2019.2
    by Edward Martin on December 5, 2019 at 5:00 pm

    The 2019.2 releases of PiXYZ STUDIO and PiXYZ PLUGIN are now available for current subscribers and new customers and bring some important refinements as well as fundamentally new capabilities. As a result of these improvements, PiXYZ is now suited for a wider range of use cases and provides support for workflows that start with point The post Get to the point: PiXYZ 2019.2 appeared first on Unity Technologies Blog.

  • Democratizing the Secure Software Development Life Cycle
    by Brandon on December 4, 2019 at 3:17 pm

    Unity is sharing an open version of its internal Secure Software Development Life Cycle (SSDLC) so that others can benefit from our work. Even better, we’re inviting everyone to contribute to improving them so that we can refine standards for best practices together. Unity’s security team documented its SSDLC for developers who work at Unity The post Democratizing the Secure Software Development Life Cycle appeared first on Unity Technologies Blog.

  • Unity opens new possibilities for the anime industry
    by tamtam on December 3, 2019 at 5:00 pm

    Japanese animation studio Craftar took to the stage at Unite Tokyo 2019 to talk about the new possibilities that Unity brings to the Japanese animation industry.  Few Japanese studios have explored the potential of Unity as a production tool for anime because they don’t know if its real-time improvements to their workflow can deliver the The post Unity opens new possibilities for the anime industry appeared first on Unity Technologies Blog.

  • MarZ: Making a RTS with the Asset Store
    by Tenzin W on December 2, 2019 at 8:00 am

    Indie devs doorfortyfour used the Asset Store’s Script Inspector, Amplify Shader Editor, and Volumetric Fog and Mist heavily to streamline production and fill in skill gaps for their game MarZ: Tactical Base Defense. Read more about how this two-person team made use of these assets to create the game. MarZ: Tactical Base Defense is a The post MarZ: Making a RTS with the Asset Store appeared first on Unity Technologies Blog.