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  • Giving game developers a head start
    by Emily Raine on May 25, 2020 at 11:45 am

    Catsoft Studios builds essential game creation tools that shave time off production so you can focus your energy where it counts.  Every game begins with an idea – a world to build, a compelling game mechanic, a feature that players are bound to fall in love with – but it takes a lot of work to The post Giving game developers a head start appeared first on Unity Technologies Blog.

  • Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic 
    by Marc Tanenbaum on May 22, 2020 at 7:06 pm

    Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed through render pipelines – light, shadow, focus, color – other dimensions are critical: camera position, motion, and timing. Cinemachine is Unity’s virtual camera operator, The post Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic  appeared first on Unity Technologies Blog.

  • Code Coverage: Spot gaps in your tests
    by Nikos Chagialas on May 22, 2020 at 12:55 pm

    If you’re aiming for test-driven development, you need to make sure that your code is getting properly covered by tests as you go. Originally released with 2019.3, the Code Coverage preview package helps you make sure you haven’t missed anything by providing you a birds-eye visual overview of your code. When used with the Test The post Code Coverage: Spot gaps in your tests appeared first on Unity Technologies Blog.

  • Introduction to Unity for AEC and how to create real-time 3D experiences
    by Tony Faccenda on May 21, 2020 at 4:28 pm

    Real-time 3D enables companies to experience an environment before it exists, train without physical constraints, and iterate across teams before the concrete is poured. Join our weekly (and on-demand) AEC Digital Series to learn how Unity for AEC is driving this future and follow along with expert-led walkthroughs on how to build in Unity Pro The post Introduction to Unity for AEC and how to create real-time 3D experiences appeared first on Unity Technologies Blog.

  • Use articulation bodies to easily prototype industrial designs with realistic motion and behavior
    by Anthony Yakovlev on May 20, 2020 at 5:00 pm

    In Unity 2020.1 we have a new Physics component: ArticulationBody. Articulations make it easier than ever to simulate robotic arms and kinematic chains with realistic physics and movement. Along with other improvements from PhysX 4.1, Unity is more capable than ever of simulation for industrial applications. Unity 2020.1: delivering better physics  With Unity 2019.3 we The post Use articulation bodies to easily prototype industrial designs with realistic motion and behavior appeared first on Unity Technologies Blog.