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  • Gridcannon: A Single Player Game With Regular Playing Cards
    by Pentadact on August 20, 2019 at 8:00 pm

    I thought it would be an interesting game design challenge to come up with a single player game you can play with a regular deck of playing cards. My first try, about a month ago, didn’t work. But on Sunday I had a new idea, and with one tweak from me and another from my

  • Why, This Time, Did My Camera Throw Another Hour Of My Life Away?
    by Pentadact on August 20, 2019 at 3:55 pm

    I just lost my third, hour-long try at making a video of my card game, yet again to camera problems. Since I started doing video stuff I’ve lost so, so much work to finding out – at the end of the recording – that something went wrong during it without me knowing. It’s more galling

  • Making A Better Card Feel Worse With UX
    by Pentadact on August 12, 2019 at 9:33 am

    Nowhere Prophet has a power where each turn you can choose 1 card from your hand to discard, and draw another to replace it. Slay the Spire has a power where you draw 1 extra card per turn, then must discard 1 of your choice right after. Slay’s power is straight up better: you get

  • Steam Quirks For Developers
    by Pentadact on April 10, 2019 at 5:03 pm

    Talking to people at GDC and Rezzed, especially people just starting in game dev, made me realise I’ve accumulated a load of non-obvious knowledge about how Steam works and how best to use it. Info like this tends to get passed around between established devs, at events and in closed circles, but newer devs and

  • Virtual Reality Development Tips
    by Doolwind on June 13, 2016 at 6:23 am

    Below are my virtual reality development tips. I’ve broken these up into Vive specific, general VR and more philosophical tips. For more tips follow me on Twitter @Doolwind. Vive Specific Ask the user to press a button to begin. Doing this has a few key benefits: – Ensures they have headset on and are ready – Ensures they Read More

  • Phaser with Visual Studio 2015 and TypeScript
    by Doolwind on October 3, 2015 at 5:15 am

    I’ve been playing with Phaser recently and I’m really liking it so far. I plan to use TypeScript for the language as it has a bunch of advantages over straight javascript. I found the Phaser tutorial was a little out of date so figured I would put together a quick tutorial to help others get started with Phaser development in Read More

  • Game Developer Interview: Asher Einhorn – Game Designer
    by Doolwind on July 30, 2015 at 10:57 pm

    Game development comes in all shapes and sizes. I’ve interviewed mostly independent developers from small companies in the past. Today I have an interview with Asher Einhorn who has worked on a billion dollar franchise as a game designer. However, he did not start out as a game designer, read on to find out more. Firstly, Read More

  • Git For Unity Developers
    by Doolwind on March 2, 2015 at 11:03 pm

    We’ve started using Git for our Unity3D projects and this tutorial describes the best way to set up a Unity3D project to use Git for source control as well as some best practices. In the past we’ve used SVN and Mercurial as well and so far we’ve found Git to be the best option. The Read More

  • Ranking The Overwatch Halloween Skins
    by Game Informer Staff on October 16, 2019 at 7:23 pm

    It's that time of year again. We've reached October, which means Overwatch's Halloween celebration is in full swing. The Terror event, which just went live today, has its share of special treats, such as the wave-based horde mode Junkenstein's Revenge, alongside new Halloween-themed skins, emotes, and voice lines. Every year, Blizzard raises the bar with its Halloween designs, making it a true contender for the best event skins. While the first year capitalized on its Junkenstein theme of basic (but super cool) Halloween fare, subsequent years have thrown us some nice surprises, from the far out Totally '80s Zarya to the Cthulhu-inspired cultist Zenyatta. As the skins are the main attraction, we decided to rank all of them from worst to best. After much deliberation and compromise, here's what we came up with as a staff for our favorite and not-so favorites. 38 Bastion - Tombstone Part of this might be our disdain for Bastion mains, but this skin also isn't that great. The color scheme and "RIP" text is true to the holiday, but it's not something you'll worry about if the loot box gods don't bestow it upon you. 37 Mei - Pumpkin It seems that Blizzard just can't figure out what to do with Mei as far as Halloween skins are concerned. Her pumpkin get-up is about as uninspired as it gets, especially compared to Hammond and Reaper's take on incorporating Jack-O-Lanterns into their costumes. The color scheme is too close her Persimmon skin. This is one skin we'd gladly smash in the spirit of Halloween mischief. 36 Tracer - Will-O'-Wisp New! It was great to see Tracer finally get a Halloween skin, but this one isn't particularly impressive. It looks more like something a fan could quickly put together in Photoshop. We just think the mascot of the franchise deserved better. Tracer has a lot of personality and pizazz, and this just falls flat in matching it.  35 Baptiste - Vampire New! After Symmetra and Reaper, did we really need another vampire skin? And did it really need to look so generic? Thumbs down. Let's just say if they all wore their vampire digs at a costume party together, Baptiste would feel the embarrassment and shame. He'd totally be seen as the friend who clearly didn't want to put in the effort.  34 Widowmaker - Spider Another skin that crosses an item off the Typical Spooky Halloween Things checklist; this one is disappointing for how little it changes up Widowmaker's design. Not only does it use the same color scheme, but it's extremely safe and boring. Thankfully, it's not a legendary, but admit it, out of all the new skins announced this year, it's definitely your least favorite. 33 Torbjorn - Viking This skin seems good in theory, but it's not exactly a skin that screams Halloween, nor is it a costume your friends would be jealous of. We think Blizzard can get a bit more creative on how to accessorize Torbjorn and his turret for the occasion. Hopefully, his rework impresses more than this one. 32 Mei - Jiangshi Mei's other Halloween skin is...different, but it's a far cry from her more memorable threads (see PajaMei and Mei-rry). While the color scheme certainly pops and the Chinese vampire is an interesting idea, it just doesn't hold a candle to the fierce Halloween competition. Maybe Mei would have been better suited as a devil. She may be all about ice, but we've all felt the Mei burn as she's waved before headshotting us with an icicle... 31 Reinhardt - Coldhardt The design for this skin is actually pretty cool, but it could also pass for a winter skin. Coldhardt isn't exactly the creepy Halloween skin you've been waiting for. There are much better ways to make a ghost with armor, as can be seen by Pharah's newest skin for the event. Also, why not just get it over with and make Reinhardt wear a Thor costume? He has the giant freakin' hammer already. 30 Pharah - Possessed Another example of an early skin that just didn't wow. It was acceptable, but something we very rarely equipped. That being said, the purple smoke rising out of her was a nice touch. 29 Junkrat - Inferno New! Junkrat is a fiery type of guy so we get the sentiment, but how can any costume top his Dr. Junkenstein one?  This feels like a costume the pyromaniac would just throw together last-minute. He'd then quickly realize he should have just worn what he did last year because everyone will be asking him why he didn't anyway.  28 Hanzo - Demon Hanzo's demon skin is striking, especially for the detail on his clothes and tattoos, but this isn't exactly a unique skin. It merely gets the job done - nothing more, nothing less. 27 Ashe - Warlock New! This isn't exactly what we were expecting for an Ashe Halloween skin, but the design is pretty cool, especially the detail on her gun. Ashe looks like the badass we know her to be, but she also looks appropriately more sinister. And the nod to World of Warcraft is a nice touch. 26 Soldier 76 - Immortal As a tribute to one of the greatest music videos of all time, this skin is merely okay. I mean, this is most likely what a dad would think would be cool to wear to a Halloween party, so I guess it works in that regard. 25 Symmetra - Vampire There was no way we weren't getting a vampire skin, and this one is about as exciting as a standard vampire uniform can get. 24 Widowmaker - Scorpion New! Widow's other Halloween skin isn't exactly great, so we're happy Blizzard at least tried to rectify that by putting something much better together. The gold color scheme really makes this skin pop, but her new helmet – which has the venomous stinger covering her hair – is what makes the look complete.  23 Ana - Ghoul She's everyone's favorite grandma, and part of what makes this skin a delight is thinking of the often serious and mission-focused Ana getting into the holiday spirit. Pair it with her candy emote and she becomes the adorable old lady we know she really is deep down. 22 McCree - Undead With his pistol skills, it's hard to think many people could get the jump on McCree, but in this case even if they did, he'd just rise from the dead. The skeleton bandana and DAMF belt are a nice touch. 21 Sombra - Demon Hunter New! Yes, this skin was previously a Blizzcon exclusive and not associated with the Halloween event, but Blizzard changed that this year. In week three, it's your reward for completing the weekly challenge, so we're including it. After all, it's too cool of a skin not to. When this skin first debuted, all kinds of Assassin's Creed comparisons came out due to her hood and armor set, but her glowing eyes say something more sinister is within her. It's one of those skins you're happy you can finally own. 20 Reaper - Dracula As we noted earlier, we weren't escaping vampire skins, and we now have three! Of course, Reaper needed to one-up Symmetra and Mei by turning himself into The Count. The black and red trenchcoat alongside his guns just make him look out for blood. 19 Lucio - Gorgon New! A match made in Halloween heaven! Lucio was already memorizing, but turning his dreadlocks into snakes was a marvelous idea. Giving Medusa a run for her money, his new glowing green eyes really do stop you in your tracks. It's one of those skins that just is a good fit for the character's design, earning a solid spot on our list.  18 Ana - Corsair She already has the eye patch, so what could be more fitting than Ana donning a pirate costume? Blizzard didn't phone it in, either. Her attire would make any pirate envious, complete with a parrot and sniper rifle that also doubles as a cutlass. 17 Zarya - Totally '80s Halloween isn't just about frights. It's also about just having fun with your costume. Zarya's skin represents our love affair with the '80s, from the big hair to oversized leg warmers. Her headband, "Let's Get Physical" shirt, and leopard-print tights just add all the right details to this blast-from-the-past getup. 16 Orisa - Demon New! Orisa always looks so innocent, but not with this skin! Taling a walk on the dark side, Orisa becomes a demon, and it's a sight to behold. She was already a hulking presence, but something about this skin makes her look even bigger and deadlier. Quick! Make her play with her puppy so you can remember her true nature.  15 McCree - Van Helsing McCree seems as if he likes to play hero, so we're not surprised to see him as the fictional vampire hunter. After all, Reaper needs an archnemesis as Dracula, and what better way to add to the feud of who's the better attack hero than giving them opposing roles? Blizzard's recreation of Van Helsing's trademark black hat on McCree suits him well. 14 Hammond - Pumpkin A pumpkin seems like a good substitute for a hamster ball, but what's great about this skin is how it takes such a cute character and makes him something truly terrifying. The Jack-O-Lantern is only one element to his terror - just look at those eyes and tell me that Hammond doesn't just feel bigger and more terrifying than he's ever been before. 13 Zenyatta - Skullyatta Here's a good example of taking something typical - a skeleton - and putting a new spin on it. Skullyatta very much fits the character, while mixing in some key skeleton features. The ribcage bones and exposed brain help sell the look, but Zenyatta is also wearing his typical monk attire. As an omnic on the path to enlightenment, the darkness here helps sell the sinister part of Halloween. 12 Sombra - Bride Junkenstein is out of control, so it's not surprising that he'd make a bride for himself. What is the surprise is that it's Sombra and she pulls off the look so damn well. The skin's aesthetic is cool, the hair is fantastic, and what it adds to the Junkenstein story only makes it that much better. Let's see her try to hack her way to a better skin than this. 11 Doomfist - Swamp Monster The Halloween skins have transformed characters into plenty of iconic monsters, but Swamp Monster Doomfist looks like something straight out the Creature from the Black Lagoon. He represents the monster he apes wonderfully, with great detail and a vibrant color palette. Doomfist's speed and surprise element is also a great fit for this monster. 10 Pharah - Enchanted Pharah's previous skin might have been a bit disappointing, but this headless horseman re-creation more than makes up for it. The detailed armor has gold and turquoise running through it, making it stand out. We wonder if the ability to go headless means headshots are now out of the question. 9 Ana - Pharoah New! There's something about Ana because she has yet to have a bad Halloween skin. She is one classy mummy. With a gorgeous neckpiece and bandages that flow like locks of hair, Ana isn't content with just donning the bare minimum for her costume (look at that asp on her arm!). It feels like Ana makes it her own, right down to her rifle being wrapped in bandages as well. Due to her efforts, Ana is invited to every Halloween party going forward.  8 Soldier 76 - Slasher Solider 76's Immortal skin left a lot to be desired, but this new one more than compensates for it. Channeling his inner Jason with some style, this homage to the Friday the 13th films, features a new take on his leather jacket with slashes across his shirt and body. This isn't what you'd except for our resident dad, but that's part of what makes Halloween so fun. Plus, he's got the right disheveled hair to sell the character. 7 Reaper - Pumpkin The long-running joke about Reaper is that he tries too hard to be an edgelord, but his pumpkin skin brings some much-needed levity to the character. Maybe he doesn't take himself so seriously, and maybe he's not so predictable. Either way, it's a fun skin and gunning down enemies with a giant pumpkin head never gets old. 6 Moira - Banshee So far, Moira hasn't had the best event skins, and her David Bowie look is getting overplayed. Her Banshee skin is by far the best one yet, and it's fitting considering it involves Irish Mythology. She truly looks like something horrific with her draping hair and glowing eyes. Throw in her fade ability and she was already on the cusp of being supernatural, making this a perfect match. 5 Roadhog - Junkenstein's Monster The way Blizzard builds characters around Junkenstein just keeps getting better. Every mad scientist needs a creation, and Roadhog masquerading as the popular fiend is about as good as it gets. Just like the monster, there's something that's inherently lovable about the hog. The attire hits all the Frankenstein notes, while incorporating Roadhog's key features such as his pig nose and his mask with "hogdrogen" inhalers. 4 Junkrat - Dr. Junkenstein Dr. Jamison Junkenstein is the catalyst for the fun Junkenstein's Revenge mode, earning him major points. However, it's Junkrat's fascination with explosives and wild hair that makes him the perfect fit for a mad scientist. After all, nothing pleases him more than creating chaos and destruction. The result is a fantastic-looking skin, complete with a fun Halloween story involving various Overwatch characters on the side of good and evil. 3 Symmetra - Dragon Now this skin is much better and more creative than her vampire skin. Symmetra's second Halloween skin really upped the ante. As an ally to Witch Mercy, the dragonic summoner is as deadly as this skin is detailed. The overall look is something you weren't expecting, with a purple and gold color scheme and dragon horns to boot. The best skins surprise you and make you excited to hit the equip button, which is why this is so high on our list. 2 Zenyatta - Cultist Speaking of cool skins you want to immediately equip, Zenyatta's cultist skin more than qualifies. Obviously a nod to H.P. Lovecraft's Cthulhu, it transforms the omnic into a scaly, squid-faced creature. Zenyatta's meditative pose gives a peaceful and serene feel that just begs for worship. It's also not a stretch to say that his search for spiritual enlightenment alongside his transcendence ability could spark some idolization and followers his way. But let's not dig too deep on whether or not Zen could cause chaos by having a cult form around him. 1 Mercy - Witch No character dons the Halloween attire better than Mercy does as the Witch of the Wilds. Her staff - which is cleverly transformed into a broomstick with the skin - already brings the power to heal, boost powers, and fly, so it's not a stretch to think she got this magic from somewhere and there's some witchcraft involved. Offering the objects of people's desires "for a price," Witch Mercy plays her role well. With her spellbook and black hat, she certainly looks the part, but we're also happy Blizzard didn't just follow the generic witch look by putting her in all black or making her skin green; instead, Mercy was allowed to have her own style. Also, those witch boots!

  • Yooka-Laylee And The Impossible Lair Review – A Fresh Perspective
    by Brian Shea on October 16, 2019 at 7:00 pm

    Publisher: Team17 Developer: Playtonic Games Release: October 8, 2019 Rating: Everyone Reviewed on: PlayStation 4 Also on: Xbox One, Switch, PC Playtonic Games debut title, Yooka-Laylee, paid loving homage to formula of 3D platformers of the ‘90s. That makes sense, considering several team members originally worked on Banjo-Kazooie – but sequel takes a much more surprising approach. Yooka-Laylee and the Impossible Lair flips the script, abandoning 3D to deliver a focused, well-paced side-scrolling platformer that feels like a successor to Donkey Kong Country (another game members of Playtonic worked on). However, rather than relying too heavily on trappings of the past, Yooka-Laylee and the Impossible Lair modernizes the 2D platforming formula in all the right ways to deliver a fun and novel experience. Yooka-Laylee and the Impossible Lair starts with a bang. After completing a brisk tutorial, the game dumps you into the eponymous Impossible Lair, a sprawling, extremely difficult level riddled with dastardly obstacles and challenging boss fights with no checkpoints. You may start the game on the final level, but unless you’re unimaginably talented at 2D platformers, you’re going to fail out before you even know what’s happening. While this experience does little to instill confidence in what’s to come, it effectively throws down the gauntlet to give you something to aspire to. That experience sticks with you; the final stage looms over you the whole time you play, just waiting for you to challenge it again – which you can try at any point. But how can you conquer the hellscape of obstacles the Impossible Lair presents? By completing stages in the main game, you give yourself a fighting chance. Click here to watch embedded media Yooka-Laylee and the Impossible Lair delivers well-paced 2D platforming action across more than 20 unique stages, and every one you complete gives you an extra hit point when you attempt the Impossible Lair. I love how this unique approach lets you decide when you’re ready for the final onslaught; you don’t need to complete every stage to finish the Impossible Lair, but some of the are so clever and fun that you may want to keep playing anyway. From a level that has you dodging deadly buzzsaws to one that tasks you with swinging from different ropes while rolling and jumping off enemies, the diversity in the stages is impressive. While every obstacle course is exciting, my favorite was a nonlinear level that had me going to five distinct areas to complete quick challenges to retrieve five gems. Yooka and Laylee may control as one character, but their partnership isn’t just for looks. Similar to Mario and Yoshi, the two work together in important ways. When you start a stage, you have both characters, and access to your full arsenal of abilities. But if you get hit, Laylee panics and flies away, leaving you without movies like your twirl jump and butt stomp. You can get them back by chasing Laylee down (or calling her back at a bell), and this adds a thrilling risk to many stages. Every time Laylee flew away, I had to calculate whether the benefit of her abilities was worth the danger of pursuing her. Laylee’s abilities aren’t required to complete the stages, but they can be necessary for reaching collectibles like quills and coins. Quills are used as a currency in multiple situations, including purchasing game-modifying tonics, opening chests in the overworld, and buying hints from signposts. Meanwhile, coins are used to further open the map to allow you to access the next set of stages. I don’t mind collectibles in a game, but it’s annoying to have to replay levels if you didn’t get enough coins to access the next area in the world. However, the required coin thresholds are low, and I only had to go back to mine for coins once in the my playthrough. Click image thumbnails to view larger version                                                                                                               Tonics are fun in-game cheat codes that modify the game in ways that can make the levels easier, harder, or different. For instance, one tonic makes enemies take an extra hit to destroy, while another makes it so Yooka doesn’t slip on ice. Based on how these tonics affect the difficulty, you earn a multiplier on the quills you collect in that stage. My preferred loadout was to gain 50 percent more quills by using the tonic that gives enemies an extra hit-point, while using another that makes every defeated enemy explode like a piñata with extra quills to collect. Between stages, you explore a 3D overworld with an isometric camera. This is a gratifying experience, as simple exploration and minor environmental puzzles yield worthwhile rewards like extra quills, tonics, and even alternate versions of the stages. The overworld also lets you tackle single-screen challenges where you must get creative to defeat a set number of enemies. I always looked forward to these creative puzzles to solve, like one with a movement-mimicking enemy that you need to manipulate to make it dive into a buzzsaw. The stage variants you unlock offer additional coins (and hit points for the Impossible Lair), but things are drastically different from the first time you tackled the level. One alternate version floods everything, turning it into a water stage. Another spills a sticky substance everywhere, making it more difficult to traverse – but also granting the ability to climb up the sticky walls and reach areas you couldn’t before. While you’re still technically playing the same levels, these versions feel as fresh as all-new stages, and I loved the surprises they threw at me. With rock-solid controls and imaginative level design, I couldn’t wait to see what awaited the chameleon/bat duo each time I entered a new area. Yooka-Laylee and the Impossible Lair is a superb 2D platformer with plenty to love for fans of the genre both new and old. Score: 8.5 Summary: This great 2D platformer delivers a crowd-pleasing adventure regardless of when you started enjoying the genre. Concept: A strong platformer that pays loving homage to the 2D games of yesteryear Graphics: With such vibrant and beautiful backgrounds, stage hazards sometimes blend in and get lost in the action Sound: A delightful score composed by the iconic duo of David Wise and Grant Kirkhope perfectly suits the action Playability: Tight controls and well-designed stages are a blast to platform through. Even the water levels are fun! Entertainment: The Impossible Lair may receive top billing, but the entire journey leading to that titular final challenge is rewarding Replay: Moderately high Click to Purchase

  • Relive Handheld Glories With The Analogue Pocket
    by Brian Shea on October 16, 2019 at 3:00 pm

    Analogue, the company behind the Super Nt and the Mega Sg premium retro consoles, has announced the Analogue Pocket. This new handheld device follows in the footsteps of the Super Nt and Mega Sg systems in that it allows you to play retro games you already own natively, with no emulation required, but it also adds several new features to help make this a more unique product. The Analogue Pocket works out of the box with nearly 3,000 cartridges from the libraries of Game Boy, Game Boy Color, and Game Boy Advance. Additionally, you can purchase cartridge adapters to allow it to work with games from other handheld system libraries like Game Gear, Neo Geo Pocket, and Atari Lynx. The Analogue Pocket features a 3.5-inch, 615 ppi LCD screen with 10 times the resolution of the original Game Boy. The team behind it claims it to be the most advanced screen to ever appear on a video game system. On top of that, all buttons on the system are mappable and the sound comes through stereo speakers or a 3.5mm set of headphones. The system also has a microSD slot, an original-style link plug, and a rechargeable battery that uses USB-C. If you'd rather play your games up on the big screen, Analogue will also be releasing the Analogue Dock, which lets you output directly to a monitor via HDMI. You can use the dock to sync directly with wireless Bluetooth controllers or connect up to two controllers directly via USB cable. While the Analogue Pocket's core functionality is playing retro games from various handheld devices of the past, the system has something for creative types as well. The Analogue Pocket is designed for FPGA development, with a second dedicated FPGA included specifically for developers to create and port using Analogue's proprietary hardware and scalers. The system also features a built-in digital audio workstation called Nanoloop, which includes a synthesizer and sequencer. This is designed for music creation and live performance, so you can even try your hand at composing and playing live using the Analogue Pocket. Click image thumbnails to view larger version                                                                                                               The Analogue Pocket is set to hit sometime in 2020 and will cost $200. The price and release information for the dock has not yet been announced.

  • Riot Games Announces Several Titles Set In The League Of Legends Universe
    by Brian Shea on October 16, 2019 at 4:42 am

    In celebration of League of Legends' 10-year anniversary, developer Riot Games has revealed a huge slate of new games set in the League of Legends universe. In addition, a new animated series and documentary are on the way, and the popular autobattler Teamfight Tactics is coming to mobile. Click here to watch embedded media The first all-new game announced by Riot is Legends of Runeterra. This free-to-play strategy card game features cards based on the characters of League of Legends. Each character has their own style and strategic advantage. Legends of Runeterra features alternating combat that forces players to use creativity and cunning to emerge victorious. Players will have multiple options to acquire cards including "robust free-to-play options," as well as the ability to use real money or earned currency to purchase any card. Legends of Runeterra, which you can learn more about in the trailer above, is set to launch on PC and mobile in 2020. You can pre-register for the game here. Click here to watch embedded media Riot Games also unveiled an new MOBA for consoles and mobile called League of Legends: Wild Rift. This 5v5 MOBA features similar gameplay as the PC MOBA that took the world by storm over the last decade, but adapted for new platforms. While the genre is the same as the original League of Legends, Riot says this is built from the ground up. Wild Rift uses a twin-stick control scheme and mechanics redesigned for matches to last between 15 and 18 minutes. League of Legends: Wild Rift hits mobile in 2020, with console seemingly to come later. You can pre-register for Wild Rift here. Following those two 2020 titles, Riot Games revealed early-development details for three as-of-yet unnamed projects. The first one, codenamed Project A, is a competitive, character-based shooter for PC. Set in the near-future Earth, Project A has a diverse cast of characters with unique abilities, and is one of the only games announced not set in the League of Legends universe. While we don't have a release date for this game, Riot says more details will be revealed in 2020. For years now, a fighting game has been rumored to be in development at Riot Games. The studio has finally pulled back the curtain on the project... kind of. Currently known as Project L, no additional details are available right now, but Riot has confirmed it's a fighting game set in the League of Legends universe. Nothing is known about Project F at this time other than it's a game very early in development that "explores the possibilities of traversing the world of Runeterra with your friends." No timetable is given for release or additional details. The final game Riot announced tonight is League of Legends Esports Manager, which tasks you with running your very own esports team, signing players to contracts and managing the day-to-day operations. The game features real esports competitors from the League of Legends Pro League, but hopes to expand into other regional leagues in the future. Money generated from League of Legends Esports Manager will be shared with the teams featured in the game. Click here to watch embedded media For fans of the MOBA, Riot also announced a new champion named Senna. A fan favorite since her introduction in Lucian's story, Senna is the newest support to join the roster. She is set to hit the Public Beta Environment on October 29 and the live servers on November 10.

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