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  • Gridcannon: A Single Player Game With Regular Playing Cards
    by Pentadact on August 20, 2019 at 8:00 pm

    I thought it would be an interesting game design challenge to come up with a single player game you can play with a regular deck of playing cards. My first try, about a month ago, didn’t work. But on Sunday I had a new idea, and with one tweak from me and another from my

  • Making A Better Card Feel Worse With UX
    by Pentadact on August 12, 2019 at 9:33 am

    Nowhere Prophet has a power where each turn you can choose 1 card from your hand to discard, and draw another to replace it. Slay the Spire has a power where you draw 1 extra card per turn, then must discard 1 of your choice right after. Slay’s power is straight up better: you get

  • Steam Quirks For Developers
    by Pentadact on April 10, 2019 at 5:03 pm

    Talking to people at GDC and Rezzed, especially people just starting in game dev, made me realise I’ve accumulated a load of non-obvious knowledge about how Steam works and how best to use it. Info like this tends to get passed around between established devs, at events and in closed circles, but newer devs and

  • Charity
    by Pentadact on February 8, 2019 at 6:25 pm

    When Gunpoint did well, in 2013, I thought: “I should give some money to charity. But this might have to last me the rest of my life. So I should wait til I have a second game out, and see how that does.” When Heat Signature did well in, 2017, I thought: “It’s doing great

  • Virtual Reality Development Tips
    by Doolwind on June 13, 2016 at 6:23 am

    Below are my virtual reality development tips. I’ve broken these up into Vive specific, general VR and more philosophical tips. For more tips follow me on Twitter @Doolwind. Vive Specific Ask the user to press a button to begin. Doing this has a few key benefits: – Ensures they have headset on and are ready – Ensures they Read More

  • Phaser with Visual Studio 2015 and TypeScript
    by Doolwind on October 3, 2015 at 5:15 am

    I’ve been playing with Phaser recently and I’m really liking it so far. I plan to use TypeScript for the language as it has a bunch of advantages over straight javascript. I found the Phaser tutorial was a little out of date so figured I would put together a quick tutorial to help others get started with Phaser development in Read More

  • Game Developer Interview: Asher Einhorn – Game Designer
    by Doolwind on July 30, 2015 at 10:57 pm

    Game development comes in all shapes and sizes. I’ve interviewed mostly independent developers from small companies in the past. Today I have an interview with Asher Einhorn who has worked on a billion dollar franchise as a game designer. However, he did not start out as a game designer, read on to find out more. Firstly, Read More

  • Git For Unity Developers
    by Doolwind on March 2, 2015 at 11:03 pm

    We’ve started using Git for our Unity3D projects and this tutorial describes the best way to set up a Unity3D project to use Git for source control as well as some best practices. In the past we’ve used SVN and Mercurial as well and so far we’ve found Git to be the best option. The Read More

  • Lego Teases NES Building Kit, Images Of The Set Immediately Leak
    by Brian Shea on July 13, 2020 at 9:21 pm

    VJGamer Now that its Super Mario line is completely revealed and ready to launch, Lego is teasing another Nintendo collaboration. Posted today on its Twitter page, the silhouette appears to be an NES console with a retro television ripped straight from the '80s. Are you ready to play like never before? — LEGO (@LEGO_Group) July 13, 2020 Fortunately, we don't have to wait to see what the final product looks like, as VJGamer has posted images alleging to be a leaked unit of the construction kit. The set appears to allow you to build not only a to-scale NES, but also the controller and television set. The TV also appears to have some interactive elements thanks to the crank on the side. To see the full gallery of images, head to VJGamer's story. VJGamer According to Promo Bricks, the set will launch alongside the rest of the Super Mario Bros. Lego collection on August 1 for $250. For more on Lego and Nintendo's new collaboration, check out the full line of Super Mario building kits. [Source: Lego on Twitter, VJGamer, Promo Bricks via NintendoLife]

  • Rocket Arena Blasts Off Tomorrow
    by Daniel Tack on July 13, 2020 at 7:23 pm

    EA's explosive shooter Rocket Arena arrives tomorrow, July 14, on Xbox One, PlayStation 4, and PC. Rockets, abilities, and items combine to form a volatile environment in a multitude of game modes, with 3v3 action being the standard style of play. In Knockout, you blow your opponents out of the arena in the form of a rocket-fueled "ring out". Rocketball is similar to a capture the flag experience with sporty goals that you have to blast the "flag" ball through. Mega Rocket tasks you with zone domination and capture mechanics, and treasure hunt makes the cash-carrier a big target as they rack up the score. While rockets are the name of the game, each character also has a selection of signature abilities to help win the day. Grappling hooks, snow globes, artillery strikes, bouncing bombs, and even a bola snare are just some of the many skills you can use to help your rocket barrages win the day. Watch the launch trailer below! Click here to watch embedded media  

  • Death Stranding Gets A PC Launch Trailer
    by Daniel Tack on July 13, 2020 at 6:55 pm

    While Death Stranding may be a divisive experience, it's coming to PC tomorrow, where players can tinker with settings and get Norman Reedus looking really spiffy in a strange, broken world. Ready to pack up and transport cargo?  Death Stranding gets a whole new potential audience as it heads to PC, and one can only imagine what absurd mods that people will attempt to cobble together to make the experience wild and whimsical. Stuff like invincibility or unlimited inventory are inevitable, but I personally can't wait to see Thomas the Tank Engine, a giant duck, or Solaire make their way into the game via all that good PC mod meddling. Check out the trailer below! Click here to watch embedded media  

  • New Star Wars: The Bad Batch Animated Series Announced
    by Matt Miller on July 13, 2020 at 5:51 pm

    In the recently released closing season of The Clone Wars, viewers were introduced to The Bad Batch, a group of clones whose traits and quirks made them quite different – and sometimes more effective – than the average clone trooper. The story will pick up in the aftermath of the Clone Wars, with the squad taking on mercenary work. The project is being executive produced by several veterans of the franchise, including Dave Filoni, which should come as welcome news for fans, who know the central role he took on with both The Mandalorian and The Clone Wars. Star Wars: The Bad Batch is scheduled to hit Disney+ in 2021.

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