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  • Gridcannon: A Single Player Game With Regular Playing Cards
    by Pentadact on August 20, 2019 at 8:00 pm

    I thought it would be an interesting game design challenge to come up with a single player game you can play with a regular deck of playing cards. My first try, about a month ago, didn’t work. But on Sunday I had a new idea, and with one tweak from me and another from my

  • Making A Better Card Feel Worse With UX
    by Pentadact on August 12, 2019 at 9:33 am

    Nowhere Prophet has a power where each turn you can choose 1 card from your hand to discard, and draw another to replace it. Slay the Spire has a power where you draw 1 extra card per turn, then must discard 1 of your choice right after. Slay’s power is straight up better: you get

  • Steam Quirks For Developers
    by Pentadact on April 10, 2019 at 5:03 pm

    Talking to people at GDC and Rezzed, especially people just starting in game dev, made me realise I’ve accumulated a load of non-obvious knowledge about how Steam works and how best to use it. Info like this tends to get passed around between established devs, at events and in closed circles, but newer devs and

  • Charity
    by Pentadact on February 8, 2019 at 6:25 pm

    When Gunpoint did well, in 2013, I thought: “I should give some money to charity. But this might have to last me the rest of my life. So I should wait til I have a second game out, and see how that does.” When Heat Signature did well in, 2017, I thought: “It’s doing great

  • Virtual Reality Development Tips
    by Doolwind on June 13, 2016 at 6:23 am

    Below are my virtual reality development tips. I’ve broken these up into Vive specific, general VR and more philosophical tips. For more tips follow me on Twitter @Doolwind. Vive Specific Ask the user to press a button to begin. Doing this has a few key benefits: – Ensures they have headset on and are ready – Ensures they Read More

  • Phaser with Visual Studio 2015 and TypeScript
    by Doolwind on October 3, 2015 at 5:15 am

    I’ve been playing with Phaser recently and I’m really liking it so far. I plan to use TypeScript for the language as it has a bunch of advantages over straight javascript. I found the Phaser tutorial was a little out of date so figured I would put together a quick tutorial to help others get started with Phaser development in Read More

  • Game Developer Interview: Asher Einhorn – Game Designer
    by Doolwind on July 30, 2015 at 10:57 pm

    Game development comes in all shapes and sizes. I’ve interviewed mostly independent developers from small companies in the past. Today I have an interview with Asher Einhorn who has worked on a billion dollar franchise as a game designer. However, he did not start out as a game designer, read on to find out more. Firstly, Read More

  • Git For Unity Developers
    by Doolwind on March 2, 2015 at 11:03 pm

    We’ve started using Git for our Unity3D projects and this tutorial describes the best way to set up a Unity3D project to use Git for source control as well as some best practices. In the past we’ve used SVN and Mercurial as well and so far we’ve found Git to be the best option. The Read More

  • All About Kena: Bridge of Spirits’ Adorable Rot Companions
    by Kimberley Wallace on September 24, 2020 at 9:28 pm

    In Kena: Bridge of Spirits, you have some adorable companions, The Rot, who help spirit guide Kena by doing everything from lending a hand in combat once they build up their courage (aww!) to assisting her past various environmental obstacles. Your goal is to find these little critters throughout your travels and unite them, slowly bonding with your adorable army who offer strength in numbers and follow you everywhere you go. While the Rot have their own mysterious background that we won’t dare spoil, we did unearth more about their creation and role. Here’s what you need to know about your biggest asset that comes with a huge dose of cute!  Getting By With A Little Help The Rot are responsible for decomposing things, something that plays into the game's themes of regrowth and the cycle of life. In fact, during your adventure, expect to see red corrupted areas, which Kena can cleanse by sending out the Rot to break it down and give new life. “There’s this theme of things both being broken and coming together but not in the same way, explains designer Jessica Kernan. “You can never completely fix something that’s been broken; however, it can still take on this new life.” This helped the team decide to focus on bringing the Rot together to do things, instead of assigning them out separately as we’ve seen in series like Pikimin or Overlord. They did experiment with the latter, but it just didn’t feel right. “When we tried versions where you split them, it felt like it was counterintuitive to [the message],” Kernan says. “One big goal for me that I kept saying was I don’t want to micromanage these guys in combat,” adds chief creative officer Mike Grier. “Pikmin is keeping the guys alive and making sure they’re not getting killed.I think a lot of people also think that the Rot are going to die in combat. Once you collect them, are they going to live forever? I think that was an important pillar for us. I think that speaks to what Jessica is talking about, bringing them together. As you collect them, you have more guys and you’re assembling this family of Rot, but we didn’t want them to be killed and be this currency that you’re managing in combat.” To set the record straight: The Rot are permanent. You don’t have to worry about losing any of your buddies in combat.  You can collect around 100 different Rot throughout the game, and they’ll provide you with various benefits. “[We were] always wanting the player to feel like it’s a collaborative relationship between Kena and the Rot,” explains designer Casey Holtz. “How can you make them feel like an extension of Kena or a partnership where you’re helping them get somewhere to do something that she can’t do by herself? The idea is that half of the power is Kena and half of the power is the Rot, but together they can get through this adventure.” While the Rot can handle corrupted areas and find creative solutions to overcome obstacles such as blocked paths, they are also a great asset in battle. Well, once they get enough courage. All it takes is inspiring them with your prowess on the battlefield. “We have a system called Rot courage, where these enemies and these corrupted spirits are scaring the Rot, so whenever you go into battle your Rot go into hiding,” says chief operating officer Josh Grier.  “But the better Kena performs, the more courage they gain, and the Rot will join back into the battlefield.” Once these little cuties get brave, they can come together to lunge at enemies to distract them, giving Kena the upper hand so she can target weak points or sneak up for a deadly combo. The more Rot you collect, the more abilities you’ll unlock and they’ll help more in combat. Mike puts it matter-of-factly: “The more you have, the more things you can do.” However, they aren’t there to steal Kena’s thunder and do the heavy lifting; they mainly supplement her skills. This can best be seen in her special abilities, which Rot  power can be infused into for cool modifiers, such as supercharging her arrows to penetrate multiple foes or turning her heavy melee attack into a hammer-like blow. At the very least, the Rot always have your back, which really helps cement your special bond with them.  Creating Cute Moments Look, Ember Lab knows the Rot are charming, and went through great detail to get them just right. At one point, Josh joked about making cute characters as part of the company’s calling card. “I know we had a lot more stylized, more youthful, fatter characters in some of our commercial work, but nothing quite like the Rot,” admits animation director Hunter Schmidt. “It was really important to me that they jiggle and they feel really loose. We worked hard to make sure that no matter how you manipulate the rig, there’s always some preservation of their volume. If you squish them down, they automatically widen. Their arms shift around, and it’s all kind of automated so an animator doesn’t have to worry about it. I worked with our rigger on that.” So far, it looks like all their design work paid off; these creatures draw you in with their wide eyes, innocent looks, and inviting smiles. From your first encounter, the scene is set; you’re going to fall in love. “This first Rot that you collect is kind of unique and kind of ends up being the leader of the group,” Josh says. “He kind of rests on Kena’s shoulder as she’s running around and they have a special connection. He’s always going to be pointing out things for Kena to do throughout the game, so he’s a really helpful character and is kind of our character embodiment of the whole group of Rot, because all the rest of the Rot look similar except for size differences, so we really wanted to put some personality on him.” The team has also worked to put in quiet little moments where you can just bond with them. There’s no affection system or anything, but it’s there to just take in their adorable presence every so often. “My angle on the Rot has mostly been focused on charm and trying to make sure that you have moments where they’re so cute and I want to cry,” says designer Liz Fiacco laughing. “I’ve been trying to seek moments like that, where you can build a little relationship and it’s kind of fluffy, but hopefully memorable. It’s mostly about trying to give the opportunity for the player to express what they feel toward characters in the game. What’s nice about slow moments is that it allows you to have the same space as these characters.” Some of these tender occasions include having the Rot gather around Kena if she sits, or if she directs them to go somewhere and watching them do cute hops to their destination. And if that wasn’t enough for, you can unlock hats for your Rot with gems you find the world. This is purely a cosmetic thing, but who doesn’t want to put a pumpkin-topper or fisherman hat on these furry friends? We’ll be showing you a few of these in a feature tomorrow, so stay tuned!

  • Leaked Destiny 2 Festival Of The Lost Images Reveal New Cosmetic Rewards
    by Liana Ruppert on September 24, 2020 at 8:40 pm

    Destiny 2's Festival of the Lost is undeniably my favorite event this online game has to offer. No matter how burnt out I am on shooters, or on Destiny in particular, I will always boot up my Warlock once more for that spoopy goodness. That being said, a new Destiny 2 leak regarding the event takes the earlier info dump even further with a full reveal of the new armor, sparrows, and more. Honestly? It looks like a massive upgrade to last year's look. Last year's rewards were fine, which is seen with one of the masks in the image at the top of the article. Bungie has definitely had more innovative looks in the past, but the glowy skeleton was dope enough to make me want it. That being said, the new armor sets and the shaders have me way more hyped.  The latest leak is technically a leak, but it's a little murky because the source is from a website that Bungie itself approves. The site is called Braytech and is commonly used like how many opt into using Destiny Inventory Manager (DIM). One Redditor noticed that toggling off the "Hide invisible collection items" actually shows off all of the new gear on the way, so it's a leak ... but not a malicious one. It's just kind of there.  For example, the new Canis Luna Mask for Hunters looks pretty awesome:  Braytech The Braytech site also reveals the new triumphs and the new "Tomb Rider" sparrow, which is honestly just really funny to me and probably only me: Braytech The Warlock robes are the same robes that appeared in an earlier leak with very big Dracula vibes. Each class gets its own set with all of the armor parts tailored to look special for Festival of the Lost. There are new masks as well for players to enjoy, including transforming into our old pal Variks from the first game and the narrator of the latest Beyond Light trailer.  For those that don't use Braytech, below is the full list of revealed armor:  FotL sets preview available at from r/raidsecrets According to earlier leaks, the 2020 Destiny 2: Festival of the Lost event will kick off on October 6, though Bungie has yet to make that confirmation official. With September coming to a close, we'll know everything about the returning event here soon.  What are your thoughts on past Festival events? Do you like the new reward looks or are you a bigger fan of 2019's artistic take? Sound off with your thoughts in the comment section below! 

  • Xbox Social Team Continues Meme Marketing With Hilarious TikTok Self Dunk
    by Liana Ruppert on September 24, 2020 at 7:37 pm

    Whether you are a fan of the Xbox systems or not, it's hard to deny that the Xbox social team has been killing it lately on Twitter. From turning an awfully massive leak into a hilarious meme, to making sure they are being transparent about the next generation ahead, the Xbox social game is on a roll. That streak continues as Microsoft opens up a TikTok account for Xbox and the first video? It's a pretty witty self dunk.  The video starts off with a voice saying that they are "trying to figure out what our first post TikTok should be" and then reflects on the Xbox Series S or ...  @xbox PART 1. What should our first post be? Let us know what you think ##xbox ##gaming ##gamer ##fyp ##foryou ♬ original sound - Xbox With the video first featuring the all digital console, before finishing the sentence with saying the X, the video clips to scrolling through a gallery of images. Unless you've been living under a rock, you've likely seen all of the memefied comparisons to the Xbox system's design for both versions. From looking like a giant fridge to taking on a final boombox form, the memes have been on point.  If you can't beat 'em, join 'em and that's exactly what Microsoft did with their first Xbox TikTok. After a series of "nopes" scrolling through all of the various meme takes, the clip does eventually end on the console itself, but it is interesting to see more and more companies take a more playful approach when interacting with their audience.  This is just one of the ways that Microsoft has changed their strategy regarding Xbox's place in the gaming community. Between pivoting to a more service-related core mission to taking a page from Wendy's social team, we say keep the memes coming. The gaming community is great, but it can be really toxic sometimes. I'll never turn down more levity as long as it doesn't completely take over and overshadow important updates that consumers need to know. 

  • Play As Skull Kid In Cadence Of Hyrule's Majora's Mask DLC
    by Jason Guisao on September 24, 2020 at 7:28 pm

    Earlier this year, 3 DLC packs were announced for Cadence of Hyrule during a Nintendo Partner Mini Direct. Starting today, players can dive into the third pack, Symphony of the Mask, and play as the nefarious Skull Kid from The Legend of Zelda: Majora's Mask.  As Skull Kid, players need to navigate a new map with its own songs and dungeons. And just like in the classic game, masks play an important role: Skull Kid's powers change depending on the mask he wears.  The Symphony of the Mask DLC is available, right now, for $10 USD. However, you can also opt to purchase Cadence of Hyrule's $15 Season Pass, which includes DLC packs 1 and 2 as well as Symphony of the Mask.  

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